![]() ![]() Note that this is not a strike against the Microsoft flight simulator - there are far more wannabe flyers out there than there are licensed pilots. Sure, those “flights” couldn’t be logged towards maintaining the required FAA flight currency, but they could certainly help keep the pilot mentally sharp enough to make practice in the actual airplane more productive. ![]() With a sim such as X-Plane, a pilot in need of some practice could do ten ILS approaches in the time it would take to drive to the airport and back. With the higher priority being assigned to flight instruments, pilots could more accurately simulate instrument approaches and other operational aspects that ordinarily require a lot of expensive flight time. While Microsoft prioritized a pretty landscape over updating the cockpit flight instruments, Laminar Research went the other way with X-Plane. With a limited processing power budget, sim designers often had to prioritize which elements to concentrate on with the highest priority. ![]() While it simultaneously suffered from a horrendously impenetrable user interface and equally unattractive scenery, it excelled at the things that matter to real-world pilots looking for a way to reproduce a reasonable level of accuracy and fidelity in fight dynamics on their home computers.Īs an example, consider a choice that had to be made back in the day of CPUs that were identified by three-digit numbers like the venerable Intel 386 that powered my sims way back when. This is a design limitation of using a generic VR controller model inside X-Plane.In the realm of PC-based flight simulation, X-Plane has always held the position of best in class when it comes to elements such as flight physics and dynamics. Virtual controllers don’t match the real controllers You will need to map them in SteamVR first in order to access them in X-Plane. If you are unable to assign buttons in X-Plane (such as the Y and B button), Steam may have defaulted to them being unused. Use the button to “Reset to defaults for…” to restore the controller mapping & recalibrate. If you are prompted to calibrate devices, you may end up with non-functioning controllers. Instructions on using the command line with X-Plane here. We recommend starting with -30, then adjusting if that doesn’t resolve it. If your controllers and the laser pointer are not aligned within X-Plane, use a command line argument to adjust this: -controller_angle= Now you can use VR and your VR controllers as usual.Start X-Plane and enable VR if necessary (if VR was enabled last time, it should already be active).At that point both controllers should be displayed in SteamVR.Restart SteamVR, then the right and left controllers.If the left controller is not displayed in SteamVR, shut it down and turn off the controllers.Turn on the right first, then the left controller.Start Windows Mixed Reality for SteamVR first.Here are steps that can work around these issues: If you experience a missing controller, or the left & right controllers are swapped, this is due to unreliable information being provided from SteamVR to X-Plane. 5 Virtual controllers don’t match the real controllers.1 Controller not found, or controllers swapped.
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